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Manhunt almost caused a mutiny at Rockstar

Manhuny.jpgFormer Rockstar employee Jeff Williams recently revealed on his blog that the first Manhunt game caused quite a stir internally at Rockstar's New York headquarters, writing that “…I didn't support Manhunt's release. It may sound surprising, but there was almost a mutiny at the company over that game. It was Rockstar North's pet project - most of us at Rockstar Games wanted no part of it. We'd already weathered plenty of controversy over GTA3 and Vice City - we were no strangers to it - but Manhunt felt different. With GTA, we always had the excuse that the gameplay was untethered - you never had to hurt anybody that wasn't a "bad guy" in one of the missions. You could play completely ethically if you wanted, and the game was parody anyway, so lighten up.”

“Manhunt, though, just made us all feel icky. It was all about the violence, and it was realistic violence. We all knew there was no way we could explain away that game. There was no way to rationalize it. We were crossing a line.”

The entry in his blog makes for some fascinating reading, detailing his experiences inside Rockstar, talking about the infamous Hot Coffee mod as well as some of the PR methods previously employed by the company. Makes you wonder if the Manhunt's even more controversial sequel caused a similar stir at Rockstar.

Source:
Games Radar

Related Posts:
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Rockstar defends Manhunt 2

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Posted by Chris Cornwell on July 27, 2007 in Games | Permalink