LittleBigPlanet - Hands-On Impressions
LittleBigPlanet is an enigma of a game. So much of its curiously self-contradictory identity is summed up in that oxymoronic title: it's either a little game which feels big or a big game that feels little, an oddball experiment from a untested studio that's become the great white hope for an entire platform. It's a game that takes the frothiest fripperies of the casual games market and the most tangled technicalities of the hardcore, and embraces both in one unique package. It's near-indescribable, impossible to pigeon-hole, and it wouldn't have it any other way; whether developers Media Molecule can spread the distinctive message of its PS3 platformer to the public at large, however, remains the six-million dollar question.
Sony have gone on record in describing LBP as a game whose target audience is "everyone", and at a glance, it's easy to see why: from its dreamy, soft-focus cinematography and cardboard-fabric textures, to its cute-deranged toast monsters, gentle music and wryly reassuring Stephen Fry narration, it's difficult to conceive of a game with a more arrestingly and forcefully charming frontend. Key to this irresistibility is, of course, the inimitable Sackboy and his many colourful, flamboyantly-dressed variants; in the context of a market going crazy for Miis and Nintendogs, it's not hard to see the intent behind LBP's burlap-bodied avatars, kitted out in skirts and afros and nodding their bulbous heads to the swing of your Sixaxis, challenging you not to fall in love.






By popular demand, we’ve now extended the deadline on the